Tag Archives: skill

Reaching

Everyone needs a little hand once in a while.

Everyone needs a little hand once in a while.

There seems to be a consensus among a certain group of artists that the measure of your ability can be found in the ease with which you draw realistic looking human hands. Drawing the comic has smoothed this skill over for me. (Yeah, I know the characters in the comic only have 4 fingers. But still.) Hands never seemed that great of a challenge to me–it’s face that give me trouble–and now my brain knows how to visualize the reproduce a variety of hand positions. If I can look at my own hand, or someone else’s hand, or a photo of a hand, then it always comes out right.

This is my left hand, which I did in digital paint as a tiny image a few weeks back. It took only a few minutes. Then I blew it up and smoothed it out just now, which only took another few minutes. Of course, I could have messed with it for 4 hours and made it look even more realistic. I probably could have messed with it for 18 hours and made it look like a some kind of uncanny volar valley, something that looked almost, but not quite, like a photograph. Wherein lies my problem: given enough time, I can draw anything. But then time becomes an issue. In 4 hours I could draw one perfect hand. Or one imperfect comic.

Lately life has been overwhelming and my brain doesn’t seem interested in drawing, or anything at all. It’ll probably pass. But producing new stuff seems just out of reach right now. I do have an article about censorship coming out today on Panels, but the link won’t be up for a few more hours, so I’ll post it later. There’s half a comics script on my desk, and with a little effort it could be a real comic by tomorrow.

Dragon Comics 31

This is something I’ve been looking forward to doing for weeks and weeks, almost since I started drawing Dragon Comics. Are you not amused?

In my defense, the rabbit is definitely getting cuter. And cut and paste is easier than trying to make the characters looks like the same characters every time.

In my defense, the rabbit is definitely getting cuter. And cut and paste is easier than trying to make the characters looks like the same characters every time.

More or less, I was basically able to recreate what appeared in my mind when the idea came to me, which is progress. Still not perfect, but the main idea is communicated by the illustration, I think. I’m fairly pleased with the shattered glass effect in panel 4. It could use some more work, but, once again, the witching hour is at hand and the terms of my agreement with myself say that the comic goes up, perfection be damned.

This kind of playing with meta perspective pleases me greatly, and it’s so well-suited to comics and cartoons. Probably the most extreme and well-known example of 4th wall breaking in animation would be the 1953 Chuck Jones Looney Tunes classic, “Duck Amuck,” in which the animator spends 7 minutes torturing Daffy Duck with inappropriate scenery changes, repeatedly erases him with a giant pencil wielded by an unseen hand, and, since this cartoon relies heavily on the viewer’s knowledge of trope, replaces an (open, functioning) parachute with an anvil. There’s always got to be an anvil. For an added bonus, the sketch ends by doubling the self-referential nature of the narrative while pushing it firmly back into place by revealing that the sadistic cartoonist is actually Bugs Bunny, screwing with his old nemesis Daffy. After establishing a refreshing commentary that reflects the separate world (reality) influencing the cartoon, the end sequence encloses the entire story back in the cartoon world.

I could never be so cruel to my characters who, as you may realize, represent my actual loved ones, none of whom have even tried to convince a hunter that it was Dragon season. I just like to play. In fact, as I get older, that kind of classic cartoon violence-for-the-sake-of-violence makes me more and more uncomfortable. Apparently, some of us become gentler with age. That kid of cartoon violence is funny. It’s just not fair. I would rather wait 3 seasons to watch Aang spend 8 minutes fighting Firelord  Ozai before defeating him with compassionate nonviolence than see any number of falling anvils. Don’t get me wrong; falling anvils are still hilarious. Epic storytelling is just more fun.

Please note that even after the fourth wall has been completely shattered, The Man goes right on breaking it. He’s funny like that.